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The UFP Handbook

First of all Welcome to the fleet. You have chosen to become a member of the only all Star Trek gaming fleet around. Below is a list of what this handbook will cover.

•The Academy
•UFP Ranks and what they mean.
•UFP Awards
•The Fleets
•The Constitution
•The Chain of Command
•What to do in an Alert Situation
•The Games
•The Departments
•The Council
•The President
•Terminology
•Thankyou’s

The Academy
The UFP academy is here to help you. After you have been accepted into UFP you will be given access to the Academy Forum. A classroom will be created for you and you will be greeted by your Academy Officer. A link to the cadet handbook will be found there. You will be required to read the handbook and answer the questions contained within it. Your Academy Officer will be there to guide you through the handbook and help you in areas you don’t understand.

Your time at the Academy will consist of four weeks (Sometimes three weeks and under very special conditions 2 weeks, but this will be covered later on in the booklet.). In week one you will learn about Forum Use and Message training, Proper Battle Reports, Courtesy and Following Orders. Week two will be your Law and Ethics Exam. Week three you will learn about Teamspeak, MSN and Gamespy. Finally in week four you will be evaluated by your Academy Officer who will inform the Commandant as to your skills and your potential.

Throughout your Academy time you will be required to do six battle reports which should consist of:
•The Game and Mods (if any)
•The Map
•Opponents
•Ships used by you and your opponent
• A summary of the game (Including what tactics were learnt)
•The game result
•Observations made
• A Screenshot (not necessary but is nice to see)

Flight Instructors are to aid in your learning experience while, at the same time, enabling you having a good time. The Senior Flight Instructor commands the Flight Instructors and works with the Senior Academy officer who is in command of the Academy officers. Below is a Diagram that shows the Academy Chain of Command:

It is possible to finish the Academy in two weeks. This is under extremely special conditions which includes the week 1 tests, Law & Ethics exam and 5 Battle Reports be done in the first week, then 1 Battle Report and advanced training in second week, excellent attitude and recommendation of the Academy Officer and concurrence of Dean.
Graduations are announced every Sunday and you will receive your certificate and if applicable your Ribbon.

UFP Ranks

UFP has a ranking system that is based on the ranks seen in Star Trek. They are all listed below with a brief explanation of what they mean.

Cadet
Cadet is the rank held by members in the Academy learning their way through UFP. Cadets are not considered members of UFP until they graduate and become an Ensign.

Ensign
Ensign is the rank held by officers who have graduated the Academy. These officers should concentrate on their Battle Reports.

Lieutenant Junior Grade
Still considered to be new officer to UFP. This Officer is adapting to UFP and should still be working hard on the battle reports to progress to Lieutenant.

Lieutenant
Lieutenant is the last rank of the junior stage in UFP. This Officer has a good footing in the game they play. They should begin to set examples for the less experienced officers below them.

Lieutenant Commander
The first solid officer in UFP, a Lieutenant Commander is basically a Junior Commander with the same duties and responsibilities as a Commander. This officer is expected to lead by example.

Commander
This officer is also expected to lead by example. This officer is generally a squad CO or XO who is seeking a Task Force Command spot.

Captain
Captain is the first rank that is considered to be a senior rank. This officer is expected to be very active. They are expected to perform above and beyond the call of duty.

Fleet Captain
Often a holds a Task Force Command spot and is expected to excel in their gaming skills. Once again they are expected to perform above and beyond the call of duty.

Commodore
A Commodore is a skilled leader that usually holds a position inside Starfleet. This officer should be trusted by those under his command.

Duty Officer
Duty Officers are considered to be elite players who do not want a command position or if one is not available. Duty Officers are often seasoned veteran who can lead officers in battle.

Starfleet Rear Admiral
This officer has just made the Admirals rank and is seeking to advance into the Admirals Council. These officers should be very good leaders.

Starfleet Vice Admiral
A Starfleet Vice Admiral is usually the leader of Starfleet. This Officer is seeking advancement into the Admirals Council.

Starfleet Admiral
A Starfleet Admiral is the leader of Starfleet. This rank is given to experience Starfleet Commanders. This Officer is also seeking advancement to the Admirals Council.

Rear Admiral
Rear Admirals are often members of the Admirals Council, However they aren’t always. These Officers are required to follow the orders of the ranks above him.

Vice Admiral
Vice Admirals are members of the Admirals Council. This officer does not have the power to declare war even under the most extreme circumstances.

Admiral
The Admiral is a member of the Admirals Council. This officer does have the power to declare war in extreme circumstances. This officer is considered UFP 3rd in Command.

Fleet Admiral
The Fleet Admiral is 2nd in Command of UFP. This Officer Runs the Admirals Council. This Officer has the power to declare war and only needs the Presidents permission to do so. If the President is on leave then this officer takes command of UFP.

President
The President is the Commander-in-Chief of UFP. The President hold’s authority over everyone below him. The President may declare war without permission from the Admirals Council under extreme conditions. The President is voted for by the Officers of UFP. The Candidate with the most votes becomes President.

UFP Awards
For good work in UFP you will be awarded a ribbon or sometimes a medal. They are given for many different reasons. Below is a list of the awards and how you can get hold of them.

Good Conduct Ribbon
This is a ribbon that is given to officers of all ranks for first-rate activity and conduct. It can be awarded multiple times.

Merit Ribbon
Officers of all ranks can be given this award. It is in recognition of hard work done by the officer that has upheld the principles of UFP.

Battle Ribbon
This award is given to an officer who has won a non-wartime victory against someone with some significance in the game they play. E.g. The CO of another fleet.

Prestige Ribbon
This is a ribbon given to officers who have helped advance UFP’s image without compromising his duties. This is often given to an officer who has recruited five or more people.

Advanced Prestige Ribbon
This ribbon is the advanced version of the above, an officer who has put a lot of time and effort into improving UFP’s image. It is often given to officers who have recruited seven or more people into the clan.

Appreciation Ribbon
This can be awarded by any commanding officer. It can be given to officers who have done an excellent job on something. E.g. On an assignment given to the officer to complete.

Academy Volunteer
Academy Volunteer ribbon is given to an officer who has used his own time to aid a cadet in any way possible.

Academy Appreciation
Awarded to an officer the Commandant feels has made a significant contribution to the Academy.

Outstanding Academy Achievement
This award can be given to outstanding Cadets or Academy Officers by the Commandant. It is also awarded to High Honour Graduates.

Academy Excellence Medal
This is awarded for exemplary leadership and commitment to the academy that goes above and beyond normal duties.

United Federation of Planets Elite Cross
This medal is awarded to an officer that the council feels has been the most successful pilot in a war.

The Honour Medal
This medal is the highest award in the UFP. The recipient of this medal must have done something remarkable to the fleet, or served it above and beyond the level of expectations. It is awarded by a majority vote from the council.

The Flying Cross
This is awarded to the officer who makes the most kills for our side in a wartime engagement. It is considered the most valuable wartime medal as the bearer has shown himself to be the best fighter within the fleet.

Hall of Fame Medal
This is awarded to all officers who have been added to the Hall of Fame. To gain entry to the Hall of Fame you would have to be extremely well known throughout the Fleet and be an extremely good player at your chosen game.

Crimson Heart
This is awarded to an officer who has shown their dedication to UFP. This officer must have given part of their soul to making UFP a better clan.

Presidents Star
This award is given to particular officer who gave their time and effort to help UFP and the President in a time of need. They are an invaluable asset and a wonderful officer to have around. This award is given souly at the Presidents discretion.

The Fleets
1st Fleet
First Fleet is for the most elite of our players. 1st Fleet is seen as more of a duty because that’s actually what it is. While an officer can be a member of 1st Fleet he/she is also a member of either 2nd or 3rd fleet. To become a member of 1st Fleet you need to challenge the officer who is currently holding the spot for the games you play. For example, Officer A plays Bridge Commander and so does Officer B. Officer A is already part of 1st Fleet whereas Officer B is just a member of 3rd Fleet. Officer B must challenge Officer A to a game of Bridge Commander for the position of Elite Bridge Commander Player. If Officer A wins he will stay in his position. If Officer B wins he will take Officer A’s place and become the Elite Bridge Commander Player.

2nd Fleet

Second Fleet is for all the games created after Star Trek Legacy. It is split up into 3 different Squadrons:

Red Squadron
Red Squadron is for the players of PC Star Trek Legacy.

Blue Squadron
Blue Squadron is for the release of Star Trek Online. So far, it is inactive.

Task Force Nine
Task Force Nine is for the players of Star Trek Legacy for the Xbox 360.

Second Fleet isn’t the same as First Fleet. You can be either a Reserve Officer or an Active Officer.

3rd Fleet

Third Fleet is for all pre-Legacy games. 3rd fleet is split into 2 squadrons:

Shadow Elites
The Shadow Elites play Starfleet Command III and Star Trek Bridge Commander.

Beta Squadron (soon to be renamed)
Beta Squadron play Elite Force I, II and Armada I, II.

Third is the same as Second Fleet, you can either be a Reserve or Active Officer.

All Fleets will have a sub-forum for writing Battle Report’s.

The Constitution
The Constitution establishes the Rules and Principles of UFP. It includes the objectives of UFP, The election of a President, Hall of Fame positions and much more. The constitution is the guiding rail upon which UFP is based. The full constitution can be found here:
http://www.ufpfleet.org/index2.php?page=constitution

The Chain of Command
Chain of Command is your chain within Starfleet. This includes your Squad XO, Squad CO, Fleet XO, Fleet CO, Starfleet XO, and Starfleet CO; in that order. The officers with those titles are the Commanding Officers of the officers assigned to those sections of UFP. Punishment should always come from the Primary Chain of Command.

The “Support” Chain of Command is any Departmental Commander and his Executive. Those officers are the Commanders of their departments and any issue relating to those departments. They are not the Commanding Officer over the individual except where an issue relating to that department is concerned. If a Departmental Commander has a problem with an officer assigned to that department, they may expell the officer from that department, or report the officer to his Primary Commanding Officer.

Proper reporting procedure for any issue follows one simple rule: Start at the lowest level possible. Here are some examples:

Officer A is in Squad A of Fleet A and has a problem with Officer B of Squad B of Fleet B. Officer A can report the issue to his Commanding Officer of Squad A. The CO of Squad A can than talk to the CO of Squad B to solve the issue. The Fleet Commander does not need to get involved, but it is proper to keep them informed. If the Squad COs cannot solve it together, it may be escalated to the Fleet CO or Exec. Hence, the issue is solved at the lowest level.

Now, if Officer A of Squad A of Fleet A has a problem with Officer C of Squad C of Fleet C, he may report it to his Squad CO, the Squad CO will report it to their Fleet CO, and the Fleet Commanders can talk and solve it at their level. If they cannot solve it, it may be escalated to the Starfleet Commander or Exec.

The Chain of Command is not as clearly written as the Legal System. For the most part, just use some common sense. Obviously a Lieutenant Junior Grade cannot promote or demote a Lt, but he can issue warning and if he feels a demotion or promotion is in order, he can pass it up his Chain of Command until a Commanding Officer with rank can give the promotion.

Feel free to ask questions, but practice using your chain of command when asking them. It is not necessary to go directly to the “Contact the Council” forum.

What to do in an Alert Situation

Condition Green
Condition Green is standard condition in UFP. This means that all Departments and Fleets are in under normal operations.

Yellow Alert
Yellow Alert is a heightened alert condition. It is called when there is a threat to UFP. Attention should be diverted from Department activities to Fleet activities such as Group and Personal Training. All of this is to prepare UFP for a state of war (Red Alert), sometimes Red Alert is never declared and may be knocked back down to Condition Green.

Red Alert
Red Alert signifies that UFP is at a state of war. Training will be conducted as often as possible and many Departmental duties may be placed on hold. No player of any game is to go into a game without another officer. Preferably play in big groups just in case the enemy decides to attack. Cadets are not permitted to play against the enemy under any circumstances.

Condition Blue
Condition Blue is called at times when the entire fleet may be on leave. For example: Christmas. Condition Blue isolates UFP by temporarily suspending all pact-related responsibilities and incoming threats to ensure that nothing pops up.

The Games

Star Trek Legacy
It is also the Latest Star Trek game to be released. It has been released on both PC and Xbox 360.Second Fleets Red Squadron play Star Trek Legacy for PC and Second Fleets Task Force Nine play Star Trek Legacy for the XBOX 360

StarTrek Bridge Commander
Star Trek Bridge Commander, despite its age is still considered one of the best games in Star Trek gaming history. Released in2002, it has fantastic graphics and is said to even outdo Legacy. Bridge Commander is played by Third Fleets Shadow Elite’s squadron

Star Trek Starfleet Command 3

Starfleet Command 3 is an excellent tactical game in which you can choose from four races, Federation, Klingon, Romulan and Borg. There are 2 types of multiplayer on Starfleet Command 3, Dynaverse and Skirmish. Starfleet Command 3 is played by Third Fleets Shadow Elite’s squadron.

Star TrekArmada I
Star Trek Armada I is a real time strategy game. The storyline takes place after the Dominion War. With the Borg threat you have to battle them and explore your map at the same time. All together a complicated game but when you get the hang of it, it really can be a fun game to play. Third Fleets Beta Squadron plays Star Trek Armada I.

Star Trek Armada II

II is the Sequel to Star Trek Armada I. It is based a few months after the events of Star Trek Armada I. The Borg has returned in force. Star Trek Armada II is also very complicated but a lot of fun when you can get into it. Star Trek Armada II is played by Third Fleets Beta Squadron.

Star Trek Elite Force I

Star Trek Elite Force I is a 1st Person Shooter based on the Star Trek series Voyager. Elite Force I is very popular in Multiplayer with hundreds of downloadable maps and hundreds of people to play. Star Trek Elite Force I has a sequel, Star Trek Elite Force II. Star Trek Elite Force I is played by Third Fleets Beta Squadron.

Departments

Security

Security is responsible for maintaining the Peace in UFP. Security’s job often goes unnoticed but regardless it’s consistently there, the backbone and safeguard behind the UFP’s infrastructure protecting against threats of varying degree secretly and efficiently. Security’s Job is to keep the forums free of flaming and to investigate serious problems between officers. Members of security will also have white wings like these:

Diplomacy

Diplomacy’s job is to sort out UFP’s Relations with other fleets. They will find fleets that are worthy of our friendship. Diplomatic relations can be a standard Condition Green meaning we recognise the fleet. Then there are different types of statuses. MPP or Mutual Protection Pact means that UFP will protect this fleet and vice versa should war be declared on either clan, Alliances which means that UFP is allied with a clan; we will protect and support this clan at all times and vice versa. UFP can also either be at Yellow or Red alert with a clan. Yellow Alert means that we are at a heightened sense of hostility with a clan and may even be on the verge of war. Red Alert means that UFP is at war with that particular clan.

News Team
News Team is a group of officers who work on articles to produce a Paper at the beginning of each month. The Paper may include articles such as: New Members, Council News, Departmental News, Star Trek News, Etc.

aNews Team also has a mini department known as the Starfleet Research Team or SFRT. SFRT research known Ships, Battles, Technologies and Races in the Star Trek Universe and they do it because they enjoy it. Some of their articles will be found in the Paper.

Admissions Team
Admissions Team work together with security to Accept Oaths and make sure the Oath-maker isn’t a spy etc.

Judge Advocate General

The Judge Advocate General or JAG is like a court of Appeal. The Basic description of the JAG is a department to maintain and uphold the rights of the Officers of the United Federation of Planets against unfair and unjust punishment. The JAG is one person who is trusted by the Council and the President. The JAG can be placed on Suspension by the President or the Council at their discretion.

Office of Architecture
The Office of Architecture is responsible for the creation of UFP signatures. Currently there are two types of signature that you will see a UFP officer wearing. The first is the older Version that may look something like this:

The second is the newer Signatures that will look something like this:

Either is still available to have as your signature. There are certain signature rules that have to be followed on the Forums. No Signature is allowed to be Bigger than 800*300 pixels.

Also is the Department of Temporal Mechanics. This is the Department that works on special requests such as Ribbons and Medals
Inspector .

Inspector General

The Inspector General’s job is to do regular inspections on other departments to make sure they are all doing their jobs well and efficiently. The Inspector General will present its findings to the President. The Department will be given a grade: A = Excellent, B = Good, C = Adequate, D = Needs Work, F = Failure to meet standards.

The Council

The Council is one of the ruling bodies of UFP. The council ismake up of 5 coincillors and The Council Chairman. Each Council member is entitled to one vote on all matters placed before the council. A council vote is in effect if the following criteria are met:

1. Less than 7 days have passed since the motion was brought to vote.

2. No greater than 50% of active Council body have all voted for or against the motion.

On the conclusion of voting, a Council motion is considered passed or resolute if more than 50% of the Council passes the vote. The President cannot overrule the Council’s decision, however, he can veto it. The Council can remove the Presidents ability to veto if they think that he is abusing it.

The President

The President is the leader and executive administrator of UFP. The President is given many powers that means he/she can do the following without Council Consent:
Change Fleet Condition Status, Declare War, Declare Peace, Approve Diplomatic Pact, Cancel Diplomatic Pact, Approve Retirement without conditions, Approve resigned officer readmittance, Make post in name of the United Federation of Planets, Order arrest of any officer.

If the President is on leave than the Vice President becomes President Pro Tempore (Acting President). The Vice Presidents job is to aid the President in command decisions.

The President can only serve 2 consecutive 6-month terms in office before he/she has to stand down for at least one term. The President can be elected through a Fleet-wide vote which is organised by the JAG or the highest ranking officer who is not running for President. All officers, Ensign and above, are permitted to vote. The Councillor with the highest votes is elected President. The JAG (or Highest Ranking Officer) can swear the President into office the day that the other President stands down.

Terminology

COC = Code Of Conduct
DFS = Director Of Federation Security
DDFS= Deputy Director of Federation Security
DTM = Department of Temporal Mechanics
FS =Department of Federation Security
HOF = Hall Of Fame
IG = Inspector General
JAG = Judge Advocate General
OOA = Office of Architecture
SFRT= Starfleet Research Team
SFS = Department of Starfleet Security
SS = Secret Service
UFP = United Federation Of Planets

Thanks

This handbook wouldn’t have been possible without the help of the following:
Admiral Heero Yuy
Rear Admiral Artius
Fleet Captain Arik Soong
Captain Zadarblack
Lieutenant Commander HtDefiant
Lieutenant Zendo

And Most of all
Fleet Captain Exeter
For giving me information on things I had little knowledge of and for having to put up with my constant questions.

Thank you all for your help

This Handbook was put together by
Captain Bailo 10/03/2007
Captain Bailo

©UFP Fleet 2007